There once was a young lad who fancied himself
A knight, or a pirate, or sometimes an elf.
Out there in the yard he would eagerly play
With a stick – now a sword – till the end of the day.
That fella grew up, as can happen to folks,
It makes us all into the butt of life’s jokes.
And soon he was caught on the D&D hooks,
He learned to roll dice and he bought all the books.
Sometimes over coffee, sometimes over ale,
He’d gather his friends and they’d work out a tale.
An ancient, lost city, way out in the dunes.
Enchanted glades ringing with haunting, fey tunes.
An Arthurian quest, or a mystery thriller,
A forest, a cabin, a shadowy killer.
A tropical island, a grim burning waste.
A chef of fine stories must season to taste.
And so, my dear reader, I’ll ask if I’m able
“Will you take a seat and roll dice at my table?”
What to expect at GM Tom’s table...
● Lines, veils and other safety tools are all tools available at the table, but I am glad to say that they've stayed in the shed so far! These subjects are covered in session 0, and again when newcomers join a campaign.
● I tend to run intense and high-stakes combat encounters derived from the narrative, and I always try to make it feel impactful. Not every encounter needs to be deadly to be memorable!
● I run an R-rated campaign. Character deaths are uncommon but not unheard of, and always serve as a milestone in the narrative.
● PVP & Romance must always be consensual.
● I am cheering for your characters, but I roll my dice in the open.
● We are the gardeners. Together we bring the story to bloom.