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Polyhedra

Experience the magic of tabletop RPGs elevated to cinematic heights with our vetted Game Masters.

Every great campaign starts with the right Game Master. When you find them, magic happens - the story flows, everyone stays engaged, and suddenly game night becomes the highlight of your week.

That's where Polyhedra comes in. We connect you instantly with professional Game Masters running campaigns you'll actually love - so you can spend less time searching and more time playing.

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INTRODUCTION

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Pathfinder: Kingmaker
$30.00

Pathfinder: Kingmaker

In kingmaker, the players will venture into the Stolen Lands as they undertake the task of establishing a nation in this unforgiving territory that has denied so many others that same dream countless times before. The forging of alliances, the day-to-day management of a nation, the expectation placed on the players as not just people responsible for their own well being but the future of prospective settlers and their families. These are a few of the tasks they will have to take on when assuming the mantle of rulers. On the other hand is the scouting of the unclaimed wilderness that they deem to call home now. Establishing a capital is not enough: Exploration and Expansion is the name of the game here. As the map is uncovered little by little, you’ll find resources that can be brought back for the benefit of the people, the denizens (both civilized and not-so-much) that already call this place home whom you will have to decide if they are to be friends or foes and the remnants of those who came before you, perhaps even a clue to the cause of their demise. With the mighty swordlord of Restov at your backs, this might sound easy, but make no mistake: The last foe you will have to contend with is just as ethereal as the mystery surrounding the Stolen Lands’ unwillingness to accept a ruler but at the same time the furthest thing from the legends that surround the former. The interests of those in power, both from Restov and other nations will always be just a step away, lurking in the shadows until the first misstep is made, allowing them to strike. Knowing all this, will you still heed the call?

25 Oct 25, 22:00 UTC
Exploration HeavyRoleplay Heavy+2
New York In Flames: A VTM Chronicle
$25.00

New York In Flames: A VTM Chronicle

January 1, 20XX. New York City *NYC is a world-famous metropolis whose residents are recovering from a year of pure darkness and who are praying for a chance to start over. * New York City is also a Metropolis at war. Weeks ago, hunters destroyed the safe quarters of Elysium and nearly killed the Camarilla Prince of New York City, leaving the city's leader unable to lead. Several of the leading voices from the clans of the Camarilla have either died or are too wrapped up in their own political games to do anything good for the Kindred community in New York. The Anarchs would see this as a chance to step up and take power. But their Baron seems all too eager to keep the peace and seek cooperation. He's doing all he can to keep his people in check, although there are plenty of whispers about how he's just a pawn of the Ivory Tower. The ‘peace’ between Anarchs and Camarilla is paper-thin, waiting for the spark that will light this city on fire. That's why both sides are quietly embracing mortals, gathering weapons, and seeking back-alley deals. Because when the war arrives, each side will need to do all they can to maintain a grip on this city we lovingly call Gotham. The inter-faction war is far from the only threat at hand. There are rumors of monsters who are eager to re-acquire their city at all costs. There are also the hunters, who have not forgotten about the threat of vampires in the Big Apple. Worse still are the horrors that linger beneath its streets, unknown to only the most esoteric scholars and occultists that wish to awaken. The next chapter of New York City is waiting for its latest players to enter the stage. We only pray that they live to tell the tale. NEW YORK IN FLAMES: A VTM CHRONICLE is a Fifth Edition Vampire: The Masquerade campaign focused on the events after the New York Trilogy series of visual novels (published by Draw Distance.) While you do not need to play the games to enjoy this story, it is an opportunity to get familiar through a popular property. This is a roleplay-heavy campaign where you will find yourself starting as the ‘servants’ and pawns of greater forces. But the events may open up opportunities for you to build the unlife you want. Just play your cards well and hopefully better than your rivals. This game is heavily reliant on theatre-of-the-mind storytelling and will focus primarily on your interests and how you fit into the wide web of vampires that live in the city that never sleeps. Your mastery of words, wit, and will be as important as your skill with a firearm or a sword. What sort of tale will you tell in the wake of that event? What sort of man or monster will you become in these modern nights? New to Vampire: The Masquerade? I've a lovely briefing here. We are always happy to teach the rules to those eager to learn.

13 Oct 25, 04:00 UTC
EspionageHorror+4
Curse of Strahd (PF2E conversion)
$25.00

Curse of Strahd (PF2E conversion)

🌍 Exploration: ⭐⭐⭐⭐ | ⚔️ Combat: ⭐⭐⭐⭐ | 🎭 Social RP & Drama:⭐⭐⭐⭐⭐! | 🧩 Puzzles:⭐⭐ | 😂 Humor: ⭐⭐⭐ Adventure Blurb. Your whole life up until now has seemed like a dream, like the world around you is not your own, like you're waiting to wake up. Though whether the waking is the end of the nightmare, or just the beginning, you do not know. Somewhere beyond the misty veil is a lost land that resides under the rule of an undying tyrant. A monster who lives in a world of his own making. Now you are in his grip, your destinies intertwined. Will you become the light in the darkness? Or will it consume you? Curse of Strahd is the most beloved of all the DnD 5e adventures, and for good reason. A classic tale of gothic horror, in a beautifully realised grim setting , featuring a fascinating main antagonist that conjures fear and awe in equal measure. I am painstakingly converting this wonderful adventure into Pathfinder 2nd edition to provide my players more options, new monsters, and a novel experience. Game Details. Campaign Levels: 1 - 12. Session Length: [3-4 hours per session] 🏳️‍🌈Inclusive gaming 🌱New players Welcome About the DM. I’m a writer, game developer, theatre kid and long time professional DM. It’s an opportunity I’m incredibly thankful for, and one that has allowed me to express myself and build a wonderful network of friends. I love my work, and take pride in giving these games my all. Whether that’s one-on-one character building, high end foundry VTT production or silly voices. I'll strive to tie your character into the lore of Barovia, interweaving your backstory with the world and ensuring that you feel completely involved in the adventure. About Polyhedra. This game is part of Polyhedra, a vetted, community-driven space for high-quality paid TTRPG experiences. Before joining, you’ll need to complete a short interview with the Polyhedra team to go over guidelines and expectations. 🌎Polyhedra Website ➡️SCHEDULE Polyhedra CHAT 🎧 Discord Community If you’re feeling brave and want to see what lies beyond the mists, Get in touch. I look forward to adventuring with you.

N/A
ActionCinematic+2
🗡️ Curse Of Strahd: Extended! 🩸
$25.00

🗡️ Curse Of Strahd: Extended! 🩸

How does one define a monster? A prison? A curse? It is in the perspective, I suppose. But Barovia does not conform itself to the understanding or belief of what lays beyond the mists. The valley is an ancient one, as is he who rules it. Spirited away from your own life, this is a fact you must remember. Always. They have seen your kind before, and surely will witness the fates of many more after your bones have sunk into the earth and your spirit joins the march. In the shadows, beings more ancient still spin their machinations, and powers long overthrown plot to seize back their reign of the valley. Accept or resist your fate as you will. Did you seek your lot out, or did voices and visions reach out to you from lands beyond, whispering of their secrets and luring you to the darkness? What is it that pulled you here? Promises of power? Of love lost? Legacy? Truth? Revenge? Redemption? Or are you merely one in a line of many puppets whose strings secure the wishes of something greater still? The Mists welcome you all the same... “Our wills and fates do so contrary run That our devices still are overthrown; Our thoughts are ours, their ends none of our own.” – William Shakespeare (Hamlet, 3.2.208) Combat-to-RP Ratio: Combat is deadly but less frequent than the standard module. This version emphasizes role-play and narrative depth while keeping tension high. If you were put off by the original’s reputation as a meat grinder, this may be the version for you! About the Campaign: 🦇Gothic sandbox | 🕯️Emotion-driven RP | 🎭Character Focused Narrative Rewrites This is a deep roleplay-first campaign, where every choice ripples out through the rest of Barovia, rooted in personal horror, moral ambiguity, and the narrative consequence of your PC’s actions. The line between hero and villain, monster and man, is thin, and you are rarely told where you stand until it is too late to turn back. NPCs are not just quest-givers, but reflections, foils, and catalysts for your journey. Your decisions, relationships, and emotional arcs both within the party and outside it grows the story around your individual group’s beliefs and flaws. This version includes extensive community expansions, such as revamped ha locations, NPCs, and storylines, along with original content to better integrate backstories and player-driven themes. Join if you love: 🖤Character-driven campaigns with emotional weight 🖤Exploring identity, morality, and corruption 🖤NPCs as alive and messy as the players 🖤Worlds that change because of who you are Your journey will explore: 🪞 The Reflection of Self – How are we mirrored in the world and people around us? 🧬 Is Fate Set Or Created – How much of who we are is ruled by what we make ourselves, versus what others made us to be? 🩸 Isolation and Connection – In a land where it is never sure who can be trusted, can you afford to not take the chance at connection? Will it doom you or save you? “The curtain, a funeral pall, Comes down with the rush of a storm. While the angels, all pallid and wan, Uprising, unveiling, affirm That the play is the tragedy.” — Edgar Allan Poe, The Conqueror Worm Non spoiler Screenshots from past CoS games:

08 Oct 25, 21:30 UTC
CinematicCurse Of Strahd+3
Icewind Dale: A Dark Winter's Tale
$30.00

Icewind Dale: A Dark Winter's Tale

A year has passed since the sun last rose over Icewind Dale. The wind howls. The darkness lingers. Ten-Towns' citizens are survivors, but as warmth fades paranoia festers, alliances crack, and hope becomes as fragile as ice underfoot.The townsfolk survive by firelight, scavenging what little the frozen tundra offers while whispering prayers to a goddess who does not answer. The ice shifts. Something calls from the depths of the frost, waiting for those foolish—or desperate—enough to listen.And now the curse is spreading. Overnight, oceans freeze. Deserts threaten to turn to tundra. The world can no longer ignore the growing storm. If left unchecked, Auril’s grasp may plunge all of Faerûn into a new ice age. With all contact to Ten-Towns seemingly severed, only those brave enough to enter may uncover the truth.Will you unravel the mysteries of the Rime before the cold claims you? Or will you simply become another frozen, forgotten corpse buried beneath endless snow? What This Campaign Offers: 🧊 A Dark, Roleplay-Heavy Adventure – Your choices will shape the story and the fate of Faerun. ✍️A World That Remembers – NPCs react to your actions, alliances shift, and grudges last. 🖼️ Cinematic Maps & Dynamic Handouts – High-quality visuals, immersive music, and Foundry automation. ⚔️A Harsh, Unforgiving Setting – Survival mechanics, dangerous wildlife, and moral dilemmas await. Game System: D&D 5e (2024 Ruleset) Campaign Levels: Starting at Level 3, expected to run through Level 15! Requirements: A stable computer that can run Foundry VTT About the Campaign 🎭 Roleplay-Heavy | ⚔️ Gritty Survival & Exploration | ❄️ Atmospheric, Mystery-Driven Narrative This will be a sandbox game, with your actions and where you choose to go first drastically changing the course of events and the outcome you’ll receive. Decide who to help, save, and let fall, what rumors to chase, where to turn next, and how you handle the challenges thrown your way. Icewind Dale is a horror campaign in a very different way than Curse of Strahd, one much closer to a lovecraftian style of horror as you face the unknown, and the forces of nature itself that neither sword or spell can defeat head on. I have expanded the story with my own reworks, community content, and Forgotten Realms lore to enhance the experience even for those who may have braved Icewind Dale once or twice before. Your journey will explore: 🔥 The Thin Line Between Hope & Despair – Will you bring warmth to a dying land, or let it freeze? 🌀 A Desolate Madness – The ice is not silent. It watches, it waits… and it remembers. 🔮 The Fear of the Forgotten – Some things are buried for a reason… ❄️ The Season Is Not Just a Setting, It’s Your Enemy – And it wants you dead. Not all opposition can be fought by traditional means.

10 Oct 25, 04:00 UTC
CinematicCosmic Horror+7
Dragon Heist: Reformed
$25.00

Dragon Heist: Reformed

Waterdeep: Crown of the North. Outside the city, the world has been thrown into chaos. Demon lords have risen, cults have struck throughout the Sword Coast, and now the City of Splendors is facing its own crises that threatens to rip it apart at the seams. Over the past month, the Black Network Mercenaries and Xanathar Thieves Guild have begun clashing in broad daylight, while the return of a famous thief from a hundred years ago is whispered of from lips highborn and low. Murders of elves and half-elves in the lower districts of the city are occurring weekly. And on top of it all, Dagult Neverember, disgraced prior Open Lord of Waterdeep, is rumored to have stashed half a million embezzled gold somewhere in the city! Dropped in the middle YOU come in. What starts as a simple task to find the missing friend of famed author Volothamp Geddarm will quickly spiral into a web of conspiracy and competing interests, where nothing is quite as it first appears. In a city like this, clever words and good friends can serve you better than an open blade, but a sharp knife and good aim wouldn't be amiss...as long as you keep the blood off the streets. When everything is over, how will Waterdeep remember you? ---- This version of Dragon Heist is an amalgamation of my own work mixed with bits and pieces I've incorporated from the larger module community and Faerun lore to further put the faction intrigue at the core of the game. There will be situations and enemies that you will not be able to fight head-on, especially in a city setting where the law frowns upon open killing. Creative problem solving, making alliances, and some skullduggery can go a long way to help supplement pure force. The effort you take to learn about the people, places, and events will directly feed into what happens, and the story is one that runs best when the party is active in pushing its direction. If you like digging into NPCs and interacting heavily with character work, this is a fantastic campaign for it!

07 Oct 25, 23:00 UTC
CinematicExploration Heavy+5
Humblewood (Wednesday)
$30.00

Humblewood (Wednesday)

Humblewood is an ancient and magical place that hums an endless song, sung to the Great Rhythm of life and death. The wood, as it is known to its inhabitants, is not like any forest you’ve seen before. The trees are powerful and old, with rare specimens that reach as tall as small mountains. Here familiar beasts grow to unusual sizes, bearing markings and patterns unique to the Wood. This region is also home to two groups of animal-like humanoid races, the birdfolk and the humblefolk. Together they share the Wood and its bountiful resources. In previous times Birdfolk and Humblefolk lived in tandem but apart. Sprawled in separate villages around the forest they were vulnerable to attacks from organised brigands and murderers who united under a banner and called themselves the “Bandit Coalition”. The birdfolk in a bid to protect themselves built fortified cities in the forest canopy and lent the aid of their “Perch Guard” to the Humblefolk to push back the bandits to bring peace and security to the region. Over time the culture of the birdfolk spread, and the capital city of Alderheart became the most politically influential place in the wood. Not all stories end in such victory though… Not long after Alderhearts founding a massive forest fire known now as “The Great Calamity” burned away an entire portion of the wood. The origins of this fire are unknown to this day however the remains of the damage are now known as “The Scorched Grove” which has been left barren, aside from the flame infused creatures that now stalk the land. An organisation of druids and mystics known as “The Tenders” have dedicated themselves to trying to heal the grove. Set up in conclaves around the wood they provide aid whenever forest fires strike however there has been remarkably few fires ever since the first burning ages ago. With the spark of a new age in the making, forest fire reports have been on the rise and it’s said the fury and rage of these burning instances rival the fires of ages past.. Humblefolk are being displaced from their homes and Birdfolk are focusing on barricading the way up to their perches rather than opening up. Relationships between the people are tense and reaching a boiling point. None of this is helped by a past enemy rearing its ugly head. The Bandit Coalition is back from the brink and swelling in number. With their sites set on the capital where many are fleeing too looking for aid. With all these threads intertwined into a wick that’s ready to light at moments notice… which if any strangers will find each other in these dire times and forge new annals in the history of Humblewood?

08 Oct 25, 17:00 UTC
AnthropomorphicAdventure+9

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Polyhedra FAQ

What is Polyhedra?
What is Polyhedra?
Polyhedra is a platform where players can find high-quality TTRPG sessions run by vetted professional Game Masters.
Polyhedra is a platform where players can find high-quality TTRPG sessions run by vetted professional Game Masters.
How much do sessions cost?
How much do sessions cost?
Sessions typically cost around $30 per player, ensuring GMs are fairly compensated for their preparation and expertise.
Sessions typically cost around $30 per player, ensuring GMs are fairly compensated for their preparation and expertise.
Who runs the games?
Who runs the games?
Games are run by experienced, professional GMs who are vetted for quality, reliability, and player-focused storytelling.
Games are run by experienced, professional GMs who are vetted for quality, reliability, and player-focused storytelling.
What systems are supported?
What systems are supported?
We support a wide range of systems including D&D 5e, Pathfinder, Call of Cthulhu, and more.
We support a wide range of systems including D&D 5e, Pathfinder, Call of Cthulhu, and more.

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