How does one define a monster? A prison? A curse? It is in the perspective, I suppose.
But Barovia does not conform itself to the understanding or belief of what lays beyond the mists. The valley is an ancient one, as is he who rules it. Spirited away from your own life, this is a fact you must remember. Always.
They have seen your kind before, and surely will witness the fates of many more after your bones have sunk into the earth and your spirit joins the march. In the shadows, beings more ancient still spin their machinations, and powers long overthrown plot to seize back their reign of the valley. Accept or resist your fate as you will.
Did you seek your lot out, or did voices and visions reach out to you from lands beyond, whispering of their secrets and luring you to the darkness? What is it that pulled you here? Promises of power? Of love lost? Legacy? Truth? Revenge? Redemption? Or are you merely one in a line of many puppets whose strings secure the wishes of something greater still?
The Mists welcome you all the same...
“Our wills and fates do so contrary run That our devices still are overthrown; Our thoughts are ours, their ends none of our own.” – William Shakespeare (Hamlet, 3.2.208)
Combat-to-RP Ratio:
Combat is deadly but less frequent than the standard module. This version emphasizes role-play and narrative depth while keeping tension high. If you were put off by the original’s reputation as a meat grinder, this may be the version for you!
About the Campaign:
🦇Gothic sandbox | 🕯️Emotion-driven RP | 🎭Character Focused Narrative Rewrites
This is a deep roleplay-first campaign, where every choice ripples out through the rest of Barovia, rooted in personal horror, moral ambiguity, and the narrative consequence of your PC’s actions. The line between hero and villain, monster and man, is thin, and you are rarely told where you stand until it is too late to turn back.
NPCs are not just quest-givers, but reflections, foils, and catalysts for your journey. Your decisions, relationships, and emotional arcs both within the party and outside it grows the story around your individual group’s beliefs and flaws.
This version includes extensive community expansions, such as revamped ha locations, NPCs, and storylines, along with original content to better integrate backstories and player-driven themes.
Join if you love:
🖤Character-driven campaigns with emotional weight
🖤Exploring identity, morality, and corruption
🖤NPCs as alive and messy as the players
🖤Worlds that change because of who you are
Your journey will explore:
🪞 The Reflection of Self – How are we mirrored in the world and people around us?
🧬 Is Fate Set Or Created – How much of who we are is ruled by what we make ourselves, versus what others made us to be?
🩸 Isolation and Connection – In a land where it is never sure who can be trusted, can you afford to not take the chance at connection? Will it doom you or save you?
“The curtain, a funeral pall, Comes down with the rush of a storm. While the angels, all pallid and wan, Uprising, unveiling, affirm That the play is the tragedy.” — Edgar Allan Poe, The Conqueror Worm
Non spoiler Screenshots from past CoS games:
CinematicCurse Of Strahd+3