Vecna: Eve of Ruin

Protect the realm from ancient evil!

Vecna: Eve of Ruin artwork

Game description

The Fate of the Multiverse Relies On You

Vecna, the Lich-God’s plan to siphon the power of secrets was only the beginning of something far more sinister. Alustriel Silverhand tracked his magic across the multiverse and believes that Vecna plans to use his accumulated power in a manner that could rend the cosmic order asunder, allowing him to seize control and reshape reality to his will.

Alustriel contacted her closest allies, Mordenkainen and Tasha, to meet at her sanctum within Sigil, The City of Doors. They have feverishly studied lore from across the multiverse in order to find any weakness Vecna might have that they could exploit, but so far all they have managed to do is uncover your past involvement with Vecna’s servants and bring you into the fold.

Thankfully, Mordenkainen has prepared a contingency plan. A powerful magical artifact once known as the Rod of Law could harm Vecna to the point where he would be unable to protect himself against banishment magic, forcing him back to his home world of Oerth and disrupting his plans. However, the Rod was first used to vanquish Miska, the Wolf Spider, it broke into seven parts, which were scattered across the multiverse ages ago.

Thus, brave heroes must scour the multiverse in search of the Rod of Seven Parts before Vecna can complete his ritual of remaking, transforming his twisted dreams into reality and destroying the cosmic order of the multiverse. Will the guidance of the Wizards Three be enough to tip the balance?

Campaign Information

This campaign began at Level 11 and will conclude after reaching Level 20. Characters created after the campaign’s start will always match the party’s current level. For a full document containing information about the campaign, what player options are allowed or restricted as well as integrated house rules, please follow this link.



$30.00
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