Ken

Ken

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Who am I? Technical draftsman, kitbashing artist, avid video gamer, and father of two! I've always enjoyed gaming since the SEGA Genesis and Sonic the Hedgehog; reading fantastic tales from Lord of the Rings and Harry Potter, The Dragonriders of PERN and Ender's Game, His Dark Materials, and more! I was captured by the visual stories that were essentially the Final Fantasy games, especially with Final Fantasy 9, where our misfit band of disparate people come together to try and prevent calamity, as well as the gothic, sealed land of Nosgoth and the Legacy of Kain, where people aspire to free will but find the machinations of fate and time closing in on all sides.

I have been playing TTRPGs since the late 90s and early 00s, as a player with D&D 3e, and taking up the mantle of GM in my freshman year of high school with 3.5e. The home group stayed strong for many years, and sometimes we'd get one or two others joining for a time. An excellent excuse to underpin various classes as well; mostly writing and art classes. My long term endeavor was to take the 3e adventure path that begins in the Sunless Citadel, and ends far distant at level 20 with the Bastion of Broken Souls, and to break them down and reweave a coherent tale, dubbed here “Path of the Red Horse.”

Now I spin my tales here on Polyhedra, having taken my lifelong hobby and deciding that hosting a club to share with quality people across the internet would be more satisfying to the soul than the soullessness I found in the corporate offices. I have been with Polyhedra almost since its inception in 2020/2021, and its been a fantastic time the whole way through!

What is my Style? The tales I spin are player-forward by a long margin, and I believe that any good experience for a story-driven TTRPG game should focus on the players and their characters as they interact with a world that both they and their players are discovering together. This lends my tables reasonably naturally to a conversational style regardless of the rulesets. I do enjoy combat and tactical combat as well, from the momentous final battle to the corridor-by-corridor dungeon crawl; but always in the service of the story we're trying to tell.





The Status Report screen for [Jump: Ascendancy], a tale of humanity working to escape Earth, in the wake of the Ascendancy's arrival.





The Retainers of the [Valley of Spears] confront the Dryad Arbor within the Spiritfall Jungle!





The Dune Traders of [Dark Sun: Across Scorched Sands] fight their way through a ruin looking for the elusive Rainspeakers.





The Sea Wolves are sent to Valhol, at the end of the mighty Drifthall as it is sank by Ormur and the Matron's combined might.

Games I run